Unreal
Tournament Tweak Guide
Last
Updated on November 16, 2000 by Thomas
McGuire - Page 2/14
Visuals
Start by going into the Preferences menu (click on Options, then Preferences)
& selecting the Video
tab.
Video
driver.
Select your graphics renderer using this option. You’ll
only have to use this if you want to change renderer, as
Unreal Tournament should automatically detect the best
renderer for you when you first load it.
Resolution.
Selecting a lower setting will improve performance &
maintain a stable (hopefully higher) frame rate. Although,
higher resolutions will look better, they will run slower.
Color Depth.
Set this to 16 bit if you’ve got a 3dfx card (not that you’ll have a
choice). If you own an nVidia or other card you may be able
to select 32 bit.
This should be selected for best visual quality, although
performance will be much lower as a result. Software
rendering will actually run faster in 32
bit colour than in 16 bit colour. The opposite is true
in hardware rendering though. NOTE - Voodoo 4/5 users can
select 32bit
colour.
World Texture Detail,
Set it to High if you can, although a lower setting is advised if you need the
performance, it will give a more blurrier look to the game
though. Setting Texture Detail to High will
improve visuals more than setting Skin detail to High.
SkinDetail.
I’d recommend setting this to Medium, the
difference between High & Medium is fairly
small, added to the fact this will free up video memory
& you generally won’t be too close to player
models this gives quite a decent performance improvement.
Brightness.
Use
this slider bar to adjust the brightness level in the game.
Sliding it to the right
may well improve visibility (quite useful in multiplayer),
although it can the game look washed out if you set it too
high & vice versa. You may need to test different
settings to see which results in the optimum level of
brightness for this setting.
GUI Mouse Speed.
Use this slider bar to adjust the mouse
responsiveness in the GUI (Graphical User
Interface) although will make more accurate movement
awkward due to the extra responsiveness. I’d recommend
leaving this set to the default unless you find your mouse
to be very slow to react to input in the menu. NOTE – This
setting has no effect on mouse responsiveness in the game.
Font Size.
You can use this setting to increase/reduce the font size in
the GUI. A useful setting as text appears smaller as you
increase resolution. Set it to Normal or Double
as you require.
GUI Skin.
Use this setting to select your GUI skin from a short list
of presets. Change this setting as you see fit.
Min
Desired Framerate. Set
this to equal to whatever you feel is the minimum for a
playable game. 30
would be the ideal minimum frame rate for most users. This specifies the frame rate threshold below which Unreal Tournament
will start dropping detail - reducing model detail and not
drawing optional effects. If this is set higher than your
normal frame rate, then you will never see reduced graphics
almost always, but get the best possible performance.
The ideal setting for this is about 10 frames below
your average frame rate.
When benchmarking it would
be best to set this to 0
to give a more accurate
indication of real performance (see later on in the guide
for how to
benchmark Unreal Tournament).
Show Decals.
Untick this setting to improve performance, particularly with
nVidia cards. Decals are the blood splatters or explosion
marks that get left in terrain during a game. Of course if
you have a 3dfx based card you should be able to tick
this setting for improved visuals with little performance
degradation.
Use Dynamic Lighting. Tick this setting to enable the dynamic lighting of
maps, e.g. the light surrounding an explosion. Improve
performance by Unticking this setting.

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