Unreal
tweak guide
Last
Updated on September 07, 2000 by Thomas
McGuire - Page 3/10
Renderer
Open
the Advanced Options menu & open the Driver
tab.
For the GameRenderDevice
option you can select the renderer you wish to use for the
game. If you have a - 3dfx graphics card you should select 3dfx
Glide for Windows, s3 graphics card you should select S3
MeTaL for Windows, PowerVR graphics cards should select PowerVR
SGL for Windows, all others should select Direct3D
Support first, then OpenGL Support if Direct3d
doesn’t run well. Finally if you have no 3d capable
graphics card use Software Rendering.
Rendering
– 3dfx Glide support
If you've selected Glide, then open up the 3dfx Glide
support tab. Set the following options. Users of
Glide should have no problem whatsoever running the game
with all the details on.
Coronas.
set this to True.
This is the haze of light that appears around light sources
in the game, such as lamps in the game. It has little effect
on performance.
DetailBias.
Try setting this to 0. This is semi-equivalent to LOD
bias setting available in the Voodoo 4/5 drivers, lowering
the setting may fix a few visuals anomalies.
Detail Textures.
A detail texture is a very small, fine pattern which is faded in as you
approach a surface, for example wood grain, or imperfections
in stone. Set this to On
for improved visual quality, although it may cause a severe
performance hit on some graphics cards, particularly with
older, nVidia based cards such as the TNT. 3dfx cards should
be able to set this to On without any problems,
although this is a setting you may want to try toggling to
test the effects it has on your frame rate.
Set it to Off for increased performance.
DisableVSync.
Set this to False
to enable v-sync, to ensure that you get no display
anomalies in games (tearing). Only set it to True
if you’re benchmarking the games performance.
HighDetailActors.
Set this to True
for better visuals. Setting it to False
will improve performance.
RefreshRate. You should set this to the highest refresh rate
your monitor allows at a given resolution. 85Hz
is what most will users should set. This will effectively
cap off your frame rate when vsync is enabled to
whatever the refresh rate is. Setting it higher may damage
your monitor.
ScreenSmoothing.
Set this to True to enable screen smoothing
for improved visual quality, set it to False if you
want to improve performance a bit, although at the cost of
some visual quality.
ShinySurfaces. Set this to True for
better visuals. Shiny surfaces are the reflective surfaces
in the game, e.g. on some floors you can see your (&
others) reflections. Setting it to False will improve
your frame rate in such areas.
VolumetricLighting.
Set this to True
for better visuals. Setting this to False
will have a big improvement on frame rate. On most graphics
cards that have trouble running Unreal setting this to False
along with DetailTextures to False will mean
the difference between a playable & an unplayable
game.
Rendering
- Direct3D support
If you've selected Direct
3d then set it as follows. NOTE – With the 226
patch installed Unreal uses the same Direct3d renderer as
Unreal Tournament 420.
Coronas.
Set this to True.
This is the haze of light that appears around light sources
in the game, such as lamps in the game. Set it to False
if you really need extra performance.
HighDetailActors. Set this to True for better
visuals. Setting it to False
will improve performance.
ShinySurfaces.
Shiny surfaces are the reflective surfaces in the game, e.g.
on some floors you can see your (& others) reflections.
Setting it to False will improve your frame rate in
such areas. I’d recommend setting it to False.
Use3dfx.
Only set this to True if
you have a Voodoo 4 or 5 installed in your system (as it is
about as fast as glide, although even still Glide runs &
looks better). Do not
use this for a Voodoo 3 or earlier, use Glide instead. This
is only really for testing purposes.
UseAGPTextures.
This setting can be used to force textures to be
uploaded into local video memory only
(significantly faster than AGP texturing). Setting this to True
will enable Unreal to run on specific AGP cards that
lack enough local texture memory. Setting it to False
may improve performance &/or graphics quality on other
hardware. Try setting it to False
if you have a graphics card such as a GeForce or Voodoo 5
(although they don't support AGP texturing anyway). A
general rule of thumb for this setting would this; If you
have more than 32MB video memory set this to False.
If you have less than 32MB of video memory set this to True.
UseDetailTextures.
A detail texture is a very small, fine pattern which is faded in as you
approach a surface, for example wood grain, or imperfections
in stone. Set this to On
for improved visual quality, although it may cause a severe
performance hit on some graphics cards, particularly with
older, nVidia based cards such as the TNT. 3dfx cards should
be able to set this to On without any problems,
although this is a setting you may want to try toggling to
test the effects it has on your frame rate.
Set it to Off for increased performance.
UseGammaCorrection.
This should be set to True,
although if the game appears to be too dark in-game try
setting it to False.
UseMipmapping.
Mipmapping will help smooth
transitions between textures (more specifically, between mip-map
levels). Setting this to True
will improve visuals. Performance will improve slightly when
set to False.
I’d recommend setting this to True.
UseMultitexture.
Set this to True.
It will improve performance on most cards.
UsePalettes.
Setting this to True
can improve visual quality. Performance may be reduced
however.
UsePrecache. Setting this to False will eliminate the pre-caching that you will experience when
loading a level. This will removes the delay & hard
drive accessing that occurs as a result of it. It can also
eliminates the crashes that occur with some graphics cards
when precaching. Although performance may be adversely
affected when set to False. Setting it to True
may improve performance on some graphics cards, although
level loading will take longer.
UseTrilinear. Set this to True
for improved visual quality. It should be set to False if you have less than 16MB of memory on your graphics card (Trilinear
texture filtering requires extra video memory).
UseTrippleBuffering.
Set this to True for improved performance (Triple buffering allocates a 3rd
frame buffer. This frame buffer can improve performance by
allowing the hardware to render at the same time that the 3D
application performs other tasks), although it will
require extra video memory. Certainly set this to False
if you have less than 16MB of memory on your graphics card
though as this requires extra video memory.
UseVertexFog.
This toggles volumetric fog on/off in Direct3D but only
in areas which have meshes. In areas without meshes (for
example, the opening castle flyby sequence), this setting is
useless. When set to True
this
will yield improved visual quality. When set to False
performance will be improved in areas with meshes (player
models generally). This is not the same as the VolumetricLighting
setting, although if VolumetricLighting
is set to False you may ignore this
setting.
UseVideoMemoryVB.
If you are using a GeForce (1, 2 or MX) & it’s displaying
many world polygons flashing & flickering set this
to True. Otherwise leave it set to False.
UseVSync. Set this to True
to enable v-sync to ensure that you get no display
anomalies in the game. Only set it to False
if you’re benchmarking the game performance. Many nVidia
card users may experience controller lag if they disable
vsync in Unreal in D3D, or visual tearing – which is also
a common side effect.
VolumetricLighting. Set this to True for better visuals (effects like fog), although with lower
performance. Setting this to False
will result in a big frame rate increase. On most
graphics cards that have trouble running Unreal setting this
to False along with DetailTextures to False
will mean the difference between a playable & an unplayable
game.

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