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The Wheel of Time review
Posted by Adam Klein on December 29, 1999 - Page 3/4
Publisher:
GT Interactive  -  Developer: Legend Entertainment

Gameplay

The basic maneuvering in the game is setup to the standard first person action game. It is easy to control the character since you know where everything is and you don’t have to think very much in order to maneuver.

I didn’t get a chance to experience much of the multiplayer aspect of the game since my modem connection is a bit on the weak side. I did, however, get a real good chance to explore the single player aspect to the game. I see so many first person based games going to multiplayer only now that it is good to see that there are companies still focusing more on the single player gameplay.

In The Wheel of Time, you don’t get any physical weapons of any sort. You use what is known as Ter’angreal. Ter’angreal is a sort of tool that lets you perform special functions. Ter’angreal is almost like magic, but this can perform various tasks and you must possess the Ter’angreal to do these special tasks.

The Wheel of Time has 40 of these Ter’angreal. I suppose it is easy to come up with a new weapon when you don’t have to build a weapon model for the game. The enemies that you will be using these weapons on are varied in the worlds.

    

Each level has it’s own inhabitants, some good and most evil. The gaming world takes place in various areas. In the single player game you travel to many different locations all by foot. The designers did a really good job creating these different levels are making each of them seem like a new experience. There is another very interesting aspect included in the game that you will not see in any other first person game.

This aspect allows you to place objects such as traps and walls in a castle in order to defend it from the enemy.

 



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