The
Wheel of Time review
Posted by Adam Klein on
December 29, 1999 - Page 3/4
Publisher:
GT
Interactive
- Developer: Legend
Entertainment
Gameplay
The basic maneuvering in the game is
setup to the standard first person action game. It is easy to control
the character since you know where everything is and you don’t have
to think very much in order to maneuver.
I didn’t get a chance to experience
much of the multiplayer aspect of the game since my modem connection
is a bit on the weak side. I did, however, get a real good chance to
explore the single player aspect to the game. I see so many first
person based games going to multiplayer only now that it is good to
see that there are companies still focusing more on the single player
gameplay.
In The Wheel of Time, you don’t get
any physical weapons of any sort. You use what is known as
Ter’angreal. Ter’angreal is a sort of tool that lets you perform
special functions. Ter’angreal is almost like magic, but this can
perform various tasks and you must possess the Ter’angreal to do
these special tasks.
The Wheel of Time has 40 of these
Ter’angreal. I suppose it is easy to come up with a new weapon when
you don’t have to build a weapon model for the game. The enemies
that you will be using these weapons on are varied in the worlds.
Each level has it’s own inhabitants,
some good and most evil. The gaming world takes place in various
areas. In the single player game you travel to many different
locations all by foot. The designers did a really good job creating
these different levels are making each of them seem like a new
experience. There is another very interesting aspect included in the
game that you will not see in any other first person game.
This
aspect allows you to place objects such as traps and walls in a castle
in order to defend it from the enemy.

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