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The Wheel of Time review
Posted by Adam Klein on December 29, 1999 - Page 2/4
Publisher:
GT Interactive  -  Developer: Legend Entertainment

Graphics and Sound

If you have played Unreal, or any Unreal engine based game, you will get a basic idea of what The Wheel of Time will look like and play like. The Wheel of Time does use a little bit larger and more open areas, so there is more to see on the screen at one time.

When the Unreal engine was first conceived, there weren’t very many alternative graphics cards that Epic would want to worry about at the time, so the Unreal engine first shipped with limited hardware support. More than a year later, The Wheel of Time was released. This time with much better hardware support.

3D accelerators support may still need some improvement, but it is playable on almost all boards capable of Direct3D rendering. 3dfx support is still another option for the Unreal engine and will probably always be. You can also be sure that the Glide support for the Unreal engine will be top notch.

I just wish that the hardware support for The Wheel of Time shipped with better Direct 3D support. Even playing with the very powerful GeForce video card I still had some problems. The most noticeable was the performance. The current D3D driver for the Wheel of Time has very poor texture management. When there are large areas, I noticed a fairly large slowdown.

    

The artwork was done very well in most areas, but in some of them the textures did not match or simply stood out like a soar thumb.

One example was the textures for the objects. The world textures are evenly blended and the object textures looked a little bit uneven and out of place. Most of the time it didn’t bother me, so I can’t really complain about that if I really didn’t notice it. I did like how the graphics depicted a pond or a small stream of water. It made it very believable.

The sound is about as average as sound can get. Just like in most other games, the sound quality was what it was to be expected. The music was done well, but not to my liking. The music does set the mood and make the surroundings and action fit in very well. I kept the music on during play because I feel that the music in a game is part of it, so turning off the music is like losing the experience to part of the game.

 



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